txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset y 0.28 z -0.01
	action "Icon_Idle"
moving_icon_end

walk_speed=0.6425			// Walk speed in game units (Maya units/10)
run_speed=1.4			// Run speed in game units (Maya units/10)
sprint_speed=4.0

no_tiptoe
turn_rate=0.5			// Turn rate of the character

jump_speed=3.5			// Jump speed, works with Air Gravity to define total jump range
air_gravity=-8.85 		// Gravity in air, works with Jump Speed to define total jump range

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "Regeneration"
Ability "SprintTilt" suppress
Ability "Dash_Attack"
Ability "DoctorOctopus_LungeAnim"
Ability "TechnoAccessAbility"
Ability "Super_Strength"
Ability "MegaPickUpDefault"
Ability "DestroyModeDoctorOctopus"
Ability "MiniFigClimbing"
Ability "MinifigHyperJump"
Ability "Grapples_NoDual"
Ability "FixItPlayerAbility"
Ability "AudioReactionDataDoctorOctopus"
Ability "AudioReactionDataDoctorOctopusVOX"
Ability "CharacterCardCharHeightAbility" (CharHeight = 1.0)
Ability "FS_DocOck" //Terrain.txt ability, please dont remove - SunnyD
Ability "AddMaskWhenUnderWater"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.420000, OffsetZ = -1.400000, CharHeight = 0.39, ZoomMultiplier = 1.1 )

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
can_grapple
grapple_gun_locator=0
has_whip tex="27_DoctorOctopusRope"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_DocOck"


